Fix qBit queued items being processed (#102)
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@@ -105,13 +105,14 @@ public class DownloadServiceTests : IClassFixture<DownloadServiceFixture>
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// Arrange
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const string hash = "test-hash";
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const string itemName = "test-item";
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_fixture.Striker.StrikeAndCheckLimit(hash, itemName, 3, StrikeType.Stalled)
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StrikeType strikeType = StrikeType.Stalled;
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_fixture.Striker.StrikeAndCheckLimit(hash, itemName, 3, strikeType)
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.Returns(true);
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TestDownloadService sut = _fixture.CreateSut();
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// Act
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bool result = await sut.StrikeAndCheckLimit(hash, itemName);
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bool result = await sut.StrikeAndCheckLimit(hash, itemName, strikeType);
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// Assert
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result.ShouldBeTrue();
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@@ -3,6 +3,7 @@ using System.Text.RegularExpressions;
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using Common.Configuration.ContentBlocker;
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using Common.Configuration.DownloadCleaner;
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using Common.Configuration.QueueCleaner;
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using Domain.Enums;
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using Infrastructure.Interceptors;
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using Infrastructure.Verticals.ContentBlocker;
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using Infrastructure.Verticals.DownloadClient;
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@@ -45,6 +46,6 @@ public class TestDownloadService : DownloadService
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// Expose protected methods for testing
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public new void ResetStrikesOnProgress(string hash, long downloaded) => base.ResetStrikesOnProgress(hash, downloaded);
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public new Task<bool> StrikeAndCheckLimit(string hash, string itemName) => base.StrikeAndCheckLimit(hash, itemName);
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public new Task<bool> StrikeAndCheckLimit(string hash, string itemName, StrikeType strikeType) => base.StrikeAndCheckLimit(hash, itemName, strikeType);
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public new SeedingCheckResult ShouldCleanDownload(double ratio, TimeSpan seedingTime, Category category) => base.ShouldCleanDownload(ratio, seedingTime, category);
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}
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